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SOFTWARE:

CryEngine 3

Unreal Engine 4

Zbrush

3ds max

Quixel Suite

Substance Painter

Substance Designer.

SKILLS:

 

High-poly to Low-poly modelling

Hard Surface modelling

Baking Normals map, AO map, Diffuse map

Creating normals map in NDO, PBR texturing in DDO

Basic knowledge of node-based material system (HLSL)

Map Design, Level Design.

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