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ICEMANN, Environment Artist & Level Designer

SOFTWARE:
CryEngine 3
Unreal Engine 4
Zbrush
3ds max
Quixel Suite
Substance Painter
Substance Designer.
SKILLS:
High-poly to Low-poly modelling
Hard Surface modelling
Baking Normals map, AO map, Diffuse map
Creating normals map in NDO, PBR texturing in DDO
Basic knowledge of node-based material system (HLSL)
Map Design, Level Design.

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